Learning frameworks for session design
186 learning and facilitation frameworks — Kolb, Gagné, Bloom, design sprints, Liberating Structures and more — each with its phases, when to use it, and how METODIC builds a session around it.
All frameworks (186)
- 5E Instructional Model
- 70:20:10 Model
- Action Mapping (Cathy Moore)
- AGES Model
- Multiple Intelligences (Gardner)
- Brinkerhoff's Success Case
- Cognitive Load Theory
- Social Learning Theory (Bandura)
- 4C/ID Model
- Backward Design (UbD)
- Communities of Practice (Wenger)
- Discovery Learning (Bruner)
- ARCS Model (Keller)
- Constructivism (Piaget)
- Shneiderman’s Eight Golden Rules of Interface Design
- The Lean Startup
- Design Thinking (Double Diamond)
- Kirkpatrick Model
- Liberating Structures
- Belbin Team Roles
- Kolb's Experiential Learning
- Six Thinking Hats
- World Café
- BOPPPS Model
- 4Cs Map (Training from the Back of the Room, Sharon Bowman)
- ROPES Model
- Social Constructivism
- Walt Disney Method
- Critical Pedagogy (Freire)
- Situated Learning (Lave & Wenger)
- Zone of Proximal Development (Vygotsky)
- Madeline Hunter's Lesson Design (ITIP)
- Experiential Learning Cycle (Pfeiffer & Jones)
- Thiagi's Six-Phase Debriefing Model
- Diamond of Participatory Decision-Making (Kaner)
- ToP Consensus Workshop Method (ICA)
- Future Search (Weisbord & Janoff)
- Deep Democracy (Lewis Method)
- Sociocratic Consent Decision-Making
- GRPI Model of Team Effectiveness
- Kantor's Four-Player Model
- Phillips ROI Methodology
- CIPP Evaluation Model (Stufflebeam)
- Most Significant Change (MSC) Technique
- The Six Types of Working Genius
- Outcome Harvesting
- Dick and Carey Systems Approach Model
- Kemp Design Model (Morrison, Ross & Kemp)
- Gilbert's Behavior Engineering Model (BEM)
- Mager & Pipe Performance Analysis
- SOLO Taxonomy (Biggs & Collis)
- ICAP Framework (Chi & Wylie)
- Dual Coding Theory (Paivio)
- The Networked Learning Triad
- Self-Determination Theory
- Mayer's Principles of Multimedia Learning
- Growth Mindset (Dweck)
- Flow Theory (Csikszentmihalyi)
- Lewin's Change Model (Unfreeze, Change, Refreeze)
- The Golden Circle
- Bridges' Transition Model
- Broad & Newstrom Transfer Matrix
- 12 Levers of Transfer Effectiveness (Weinbauer-Heidel)
- SAM (Successive Approximation)
- Hattie & Timperley Feedback Model
- Spiral Curriculum (Bruner)
- The Innovation Portfolio (Explore/Exploit)
- ADDIE Model
- VAK Learning Modalities
- CATWOE Analysis
- Scenario Planning (The Shell Method)
- Gagné's Nine Events of Instruction
- GLOSS Model
- Adaptive Leadership Framework
- Andragogy (Adult Learning)
- Ausubel’s Meaningful Learning Theory
- Causal Layered Analysis (CLA)
- Bloom's Taxonomy
- SCARF Model
- Bohm Dialogue
- Business Model Canvas
- Desirable Difficulties Framework
- Kepner-Tregoe (KT) Rational Process
- Productive Failure
- LTEM (Learning-Transfer Evaluation)
- Connectivism
- Cynefin Framework
- Montessori Planes of Development
- Core Behaviors for Psychologically Safe Leadership
- Decoding the Disciplines
- Expansive Learning Theory
- Fogg Behavior Model
- The HBS Case Method
- Elaboration Theory
- Fishbowl Discussion Strategy
- Feynman Technique
- First Principles of Instruction
- Dale's Cone of Experience
- Gilly Salmon's Five Stage Model
- Krathwohl's Taxonomy of the Affective Domain
- Dale's Fourfold Organic Process of Learning
- Lean Coffee
- ROMPER (RAND/USC OPTIC Method for Policy Expert Ratings)
- The 4 Stages of Psychological Safety
- Characteristics of Rich Experiences
- Marzano’s New Taxonomy of Educational Objectives
- OKR (Objectives and Key Results) Implementation Framework
- PAH Continuum (Pedagogy-Andragogy-Heutagogy)
- The 5 Moments of Need
- The Six Pillars Model of Futures Thinking
- Three Horizons Framework
- Rhizomatic Education (Community as Curriculum)
- Schedules of Reinforcement
- Testing Business Ideas (Experimentation Loop)
- Webb’s Depth of Knowledge (DOK)
- Single-Loop and Double-Loop Learning
- Start, Stop, Continue Retrospective
- VERIFY Method (Organisational AI Capability)
- Synchronous Online Flipped Learning Approach (SOFLA®)
- The Four Power Tools of Powerful Teaching
- Wardley Mapping
- Dreyfus Model of Skill Acquisition
- Laurillard's Six Learning Types (ABC Learning Design)
- SAMR Model
- Fink's Taxonomy of Significant Learning
- Pebble-in-the-Pond Model
- Heutagogy (Self-Determined Learning)
- Threshold Concepts
- Transformative Learning (Mezirow)
- Learning Engineering Process
- ADKAR Model
- Kotter's 8-Step Process for Leading Change
- Theories of Action (Espoused Theory vs. Theory-in-Use)
- Model I and Model II
- SECI Model
- Community of Inquiry (CoI) Framework
- Immunity to Change™
- Seek > Sense > Share (Personal Knowledge Mastery)
- Triple Loop Learning Framework
- GROW Model
- Organizational Intervention Strategy (Argyris & Schön)
- The Four Pillars of F-L-I-P™
- Communities of Practice (CoP)
- New Theory of Disuse
- Design Thinking
- Delphi Method
- Gamestorming (Opening-Exploring-Closing)
- Lightning Decision Jam (LDJ)
- Karin de Galan's Didactic Model (The Slide and the Stairs)
- Appreciative Inquiry (4D)
- PACT™ 5-Step S.M.A.L.L. Process
- U-Procedure
- Appreciative Inquiry (AI)
- Polarity Thinking™ (Both-And Thinking)
- Theory U (Presencing)
- Gradual Release of Responsibility (GRR)
- Hook, Book, Look, Took
- ORID Focused Conversation
- Soft Systems Methodology (SSM)
- Design Sprint
- PreMortem Method of Risk Assessment
- 4MAT System
- Universal Design for Learning (UDL)
- Conversation Theory
- Sailboat Retrospective
- Constructionism
- Eight Big Ideas Behind the Constructionist Learning Laboratory
- Gibbs' Reflective Cycle
- The Gentle Art of Reperceiving
- The Retrospective Starfish
- Johari Window Model
- Peer Instruction
- Tuckman's Stages of Group Development
- Four-Component Instructional Design (4C/ID) Model
- Open Space Technology
- The Five Dysfunctions of a Team
- Nominal Group Technique (NGT)
- Socratic Seminar
- The Psychological Safety and Accountability Matrix
- Radical Candor Framework
- Situation-Behavior-Impact-Intent (SBII)™
- Social Presencing Theater (SPT)
- LEGO® SERIOUS PLAY® (LSP)
- The Thinking Environment
- The Jigsaw Classroom
- Value Proposition Canvas
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