Facilitation · 45-120 minutes for one full cycle; longer if you iterate.
Walt Disney Method
A creativity strategy that separates idea development into three roles used one after another: the Dreamer who imagines, the Realist who works out how to make it happen, and the Critic who tests for weaknesses. Robert Dilts modelled it from Walt Disney's working style; separating the roles keeps early ideas from being killed by premature criticism.
When to use Walt Disney Method
Developing and refining a new idea, product, event or plan, particularly with groups that criticise too early or dream without landing.
How Walt Disney Method works
Ideas are developed through dreaming, reality-checking, and critical refinement.
Phases of Walt Disney Method
- Dreamer: Participants brainstorm freely and generate as many ideas as possible without judgment. This phase encourages creative thinking and expands the range of potential solutions.
- Realist: Participants focus on practically evaluating the ideas generated, considering resources, feasibility, and implementation. This stage helps to ground the ideas and develop actionable plans.
- Critic: Participants identify potential problems, risks, and weaknesses of the proposed ideas and plans. This phase helps refine ideas by anticipating challenges and developing mitigation strategies.
Key principles
- Separate generating from judging
- Everyone takes the same role at the same time
- Criticism targets the plan, not the person
- Iterate through the roles
Best for
- Innovation and product workshops
- Strategy and planning sessions
- Project kick-offs
- Teams stuck in critique
Considerations
- Based on Dilts' interpretation of accounts about Disney, not on documented Disney practice or research on the method's effectiveness.
- The Critic phase needs clear rules so it improves the plan rather than shutting it down.
- Some versions add a fourth, outside observer position.
Attribution & sources
Developed by Robert Dilts, 1994
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